2D · 1 build to play
Slingshot playable ads
Pull back, release, watch the tower fall. A slingshot playable needs a physics engine and a camera that knows where to look.
Play them here
Each one made with Playbaker. Tap a card to play it in a phone frame; its page has the prompt behind it.
What makes a slingshot playable work
Taken from the builds above. There is no slingshot playbook in the studio yet, so the agents work from your prompt and these patterns.
01
Show the target first
Slingshot Heroes opens on the tower, pulls back over the whole three-screen level and settles on the slingshot.
02
Follow the shot
The camera follows each hero and holds while the blocks fall, so the player sees what their aim did.
03
One big bang
A TNT crate makes a KABOOM! with a small shake and brings the tower down on the bandits.
04
A harder second level
An ice-walled stone fort and a helmeted bandit, then ALL BANDITS SMASHED! or SO CLOSE! before the end card.
A 30-second beat sheet
What the player sees, in order. A playable that hits these beats ends before attention runs out.
- 0 sThe camera flies from the tower back to the slingshot
- First shotPull back and release; the camera follows
- TNTKABOOM!, the tower comes down
- Level 2An ice-walled fort and a helmeted bandit
- EndALL BANDITS SMASHED! or SO CLOSE!, then the end card
Start from this prompt
Swap in your store link, or describe your own game. Edit anything after the first build by asking for it.
Make a slingshot physics playable ad for my game: <your store link>. The camera shows the tower, then settles on the slingshot; pull back and release with a trajectory line, follow the hero, a TNT crate topples the tower onto the bandits, then a harder second level and the end card.
One build, 10 exports
Every slingshot build exports as a single file with its art, sound and libraries inside, packaged for each network.
Slingshot playable ads
