2D · 4 builds to play
Puzzle playable ads
Puzzles make short playables because one move already shows the whole game. Each build below teaches its rule on the first move and ends on a clear before the player gets stuck.
Play them here
Each one made with Playbaker. Tap a card to play it in a phone frame; its page has the prompt behind it.
- Made with Playbaker

Flow Free – Playable
2DLine puzzleConnect the matching colours and fill every square of the board.
- Made with Playbaker

Pixel Feast
2DPixel puzzleSend a pig onto the rail and it eats its colour out of the picture.
- Made with Playbaker

Word Bloom
2DWordSwipe GARDEN's letters to fill the crossword and make the garden bloom.
- Made with Playbaker

Grid Drop
2DBlock puzzleDrop jewel blocks on a nearly full 8×8 board and clear two lines at once.
Make a playable for my game, from its store link
Yours next
Paste a store link. The free plan covers a first build.
What makes a puzzle playable work
Taken from the builds above. There is no puzzle playbook in the studio yet, so the agents work from your prompt and these patterns.
01
Start nearly solved
Grid Drop opens on a nearly full 8×8 board, so the hinted first drop clears a row and a column at once. A near-finished board shows the payoff without a tutorial.
02
Show the result during the move
Dragging a block previews where it lands and which lines it clears; in Flow Free a pipe that crosses another colour cuts it at once. The rule is learned by touch.
03
Keep the levels tiny
Two 5×5 boards and a 6×6, or five words from one six-letter wheel. Small boards clear in seconds, which leaves time for a second, harder one.
04
Don’t leave a stuck player on a dead screen
After a few idle seconds a hand appears; if the player still stalls, Flow Free draws the pipes itself and Word Bloom ends on a gentle “So close!” card.
A 30-second beat sheet
What the player sees, in order. A playable that hits these beats ends before attention runs out.
- 0 sA nearly solved board and a hand on the move that clears
- First moveA line, pipe or word clears with a callout
- Level 2A bigger board or an order that matters
- IdleA hint, then the game helps or ends gently
- EndPerfect! or AMAZING!, then the end card
Start from this prompt
Swap in your store link, or describe your own game. Edit anything after the first build by asking for it.
Make a block puzzle playable ad for my game: <your store link>. Drag three shapes onto a nearly full 8×8 board; the hinted first drop clears a row and a column at once for a combo, two more drops build to a triple clear, then the end card.
One build, 10 exports
Every puzzle build exports as a single file with its art, sound and libraries inside, packaged for each network.
Puzzle playable ads