Skip to content
Playable ads by genre

2D · 4 builds to play

Puzzle playable ads

Puzzles make short playables because one move already shows the whole game. Each build below teaches its rule on the first move and ends on a clear before the player gets stuck.

Play them here

Each one made with Playbaker. Tap a card to play it in a phone frame; its page has the prompt behind it.

What makes a puzzle playable work

Taken from the builds above. There is no puzzle playbook in the studio yet, so the agents work from your prompt and these patterns.

  1. 01

    Start nearly solved

    Grid Drop opens on a nearly full 8×8 board, so the hinted first drop clears a row and a column at once. A near-finished board shows the payoff without a tutorial.

  2. 02

    Show the result during the move

    Dragging a block previews where it lands and which lines it clears; in Flow Free a pipe that crosses another colour cuts it at once. The rule is learned by touch.

  3. 03

    Keep the levels tiny

    Two 5×5 boards and a 6×6, or five words from one six-letter wheel. Small boards clear in seconds, which leaves time for a second, harder one.

  4. 04

    Don’t leave a stuck player on a dead screen

    After a few idle seconds a hand appears; if the player still stalls, Flow Free draws the pipes itself and Word Bloom ends on a gentle “So close!” card.

A 30-second beat sheet

What the player sees, in order. A playable that hits these beats ends before attention runs out.

  1. 0 sA nearly solved board and a hand on the move that clears
  2. First moveA line, pipe or word clears with a callout
  3. Level 2A bigger board or an order that matters
  4. IdleA hint, then the game helps or ends gently
  5. EndPerfect! or AMAZING!, then the end card

Start from this prompt

Swap in your store link, or describe your own game. Edit anything after the first build by asking for it.

Puzzle starter prompt
Make a block puzzle playable ad for my game: <your store link>. Drag three shapes onto a nearly full 8×8 board; the hinted first drop clears a row and a column at once for a combo, two more drops build to a triple clear, then the end card.

One build, 10 exports

Every puzzle build exports as a single file with its art, sound and libraries inside, packaged for each network.

Compare network specs

Puzzle playable ads

Start with the game you already have.