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Playable ads by genre

2D · 2 builds to play

Parking jam playable ads

Parking jam teaches itself: cars slide along their axis and a blocked one shakes. The playable’s job is to escalate fast, from five cars to a timed rush hour.

Play them here

Made with Playbaker, next to reference builds from the genre playbook. Tap a card to play it in a phone frame.

What makes a parking jam playable work

From the studio’s parking jam playbook: the rules the agents load before they build, and what went wrong in earlier builds.

  1. 01

    Level one in three taps

    Five cars and a hand on the one that can leave.

  2. 02

    Feedback on a bad move

    A blocked car shudders and honks; in Parking Jam a traffic cop whistles too.

  3. 03

    Solvable by design

    The playbook builds levels with a solver, so every lot can be cleared and the QA bot can play it to the end.

  4. 04

    Illustrated, not flat

    Car sprites, a lot, a road and lamps. A plain flat grid looked cheap in our tests.

A 30-second beat sheet

What the player sees, in order. A playable that hits these beats ends before attention runs out.

  1. Level 1Five cars, cleared in three taps
  2. Wrong tapThe car shudders, a honk
  3. Level 2Twelve cars, a bus and a traffic cop
  4. Level 3A timed rush hour
  5. EndThe end card

Start from this prompt

Swap in your store link, or describe your own game. Edit anything after the first build by asking for it.

Parking jam starter prompt
Make a parking jam playable ad for my game: <your store link>. Tap cars with a clear path to drive them out of a jammed lot; blocked cars shudder and honk. Three levels: five cars, then twelve and a bus, then a timed rush hour and the end card.

One build, 10 exports

Every parking jam build exports as a single file with its art, sound and libraries inside, packaged for each network.

Compare network specs

Parking jam playable ads

Start with the game you already have.