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Pricing that scales with you

Start free. Pick the credits that match how many playables you test.

Free

See what Playbaker makes from your own game.

$0/ month

Free forever

Monthly credits

10 credits

≈ 1 first buildor 2–5 edits

  • No credit card needed
  • 10 credits every month
  • About one playable a month
  • Build, play and edit in the studio
  • Live preview on 5 phones and tablets
  • Community support
  • Not included: Export and download with Pro

Pro

Most popular

For indie studios and UA managers shipping every week.

$29/ month

was $35 a month, now $29.Billed yearly · 2 months free

Monthly credits

≈ 5 first buildsor 12–25 edits

  • Unlimited projects
  • Credits roll over one month
  • All Free features
  • Export for all 10 ad networks
  • No Playbaker branding in your ads
  • 2D and 3D playables
  • Quality: Low, Medium, High
  • Version history and restore
  • Email support

Business

For teams

For UA and creative teams working on many titles.

$125/ month

was $150 a month, now $125.Billed yearly · 2 months free

One price for your whole team

Monthly credits

≈ 25 first buildsor 62–125 edits

  • Unlimited seats
  • Shared workspace
  • All Pro features
  • Brand kit on every playableSoon
  • Shared asset librarySoon
  • Roles and permissions
  • Priority build queueSoon
  • SSOSoon
  • Priority support

Enterprise

For publishers and agencies at scale.

Custom

Annual platform fee + volume credits

Monthly credits

Custom volume

Sized to your release slate

  • Volume-based pricing
  • Dedicated build capacity
  • All Business features
  • Custom network packaging
  • Custom genre playbooks
  • Audit logs
  • SLA and onboarding
  • Invoice billing

Early-access prices in USD. Paid plans aren't open yet: picking one puts you on the waitlist at that price, and nothing is charged. The Free plan works today. See our Terms and Refund Policy.

Credits

One unit for every job

  • First build: about 10 credits

    Low quality

  • Medium or High: more credits

    Richer art, 3D

  • Edit in chat: about 2 to 4 credits

    Per change

  • Export: no credits, on paid plans

    Paid plans, any network

Typical amounts from real builds; complex games can use more.

A month of credits

first builds
≈5
or edits in chat
12–25
credits per export
0

50 credits: about 5 first builds at Low quality, or 12 to 25 edits. Exports use no credits.

One square ≈ 10 credits ≈ one first build

  • Unused credits roll over

    On Pro and Business, for one month.

  • Refills on your renewal date

    Not on the 1st of the month.

  • 3 credits to start a build

    Checked first, so no build starts empty.

  • Run out mid-build?

    It stops at the next step. Move up a tier, then ask it to continue.

Publishing across many games?

Volume pricing, invoice billing, SSO and custom network packaging, set up with you.

Questions about pricing

Start with 10 free credits.

No card needed. Build and play for free, and upgrade when you're ready to export.