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About Playbaker

We build the studio we wanted to hire.

Playbaker turns a game's store link into a playable ad that's been play-tested and packed for 10 ad networks, so a new idea can be tested this week, not next month.

Tested by QA

Download for ad network (v3)

  • AppLovinSingle HTML · MRAID · max 5 MB
  • Unity AdsSingle HTML · MRAID · max 5 MB
  • ironSource / LevelPlaySingle HTML · MRAID · max 5 MB
  • Meta (Facebook)Single HTML · max 2 MB
  • Google AdsZIP (index.html) · max 5 MB

+5 more

Why we started

Playables shouldn't take a sprint

A playable ad lets someone try your game before they install it, which a video can't do. But each one has been a small development project: a brief, an artist, a developer, rounds of feedback and a file that has to fit every network's rules.

We're a small team that builds playable ads. Playbaker is the studio we built for that work: a producer, an artist, a developer and a QA tester, all agents, that take a store link and hand back a file you can upload, after QA has played it on a phone.

We ship in small steps and write each one down in the changelog.

What we believe

Three things we build around

  1. 01

    Ads should let people play. Most still don't, because playables are slow and expensive to make.

  2. 02

    Speed matters most in a test. Polish matters in the winner. Make ten, keep the three that work.

  3. 03

    Specialists beat generalists, even when they're agents. That's why the studio is a team of four.

Get in touch

One inbox for everything, read by the people who build Playbaker.

  • Sales

    Many titles, volume pricing, invoicing or a custom network.

    Talk to us
  • Support

    Something broken, a build that won't pass, or a billing question.

    [email protected]
  • Press

    Interviews, screenshots or a closer look at the studio.

    [email protected]

Latest update: Playproof is now Playbaker · October 13, 2026

Read the changelog

Try it on your game.

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