About Playbaker
We build the studio we wanted to hire.
Playbaker turns a game's store link into a playable ad that's been play-tested and packed for 10 ad networks, so a new idea can be tested this week, not next month.

Download for ad network (v3)
- AppLovinSingle HTML · MRAID · max 5 MB
- Unity AdsSingle HTML · MRAID · max 5 MB
- ironSource / LevelPlaySingle HTML · MRAID · max 5 MB
- Meta (Facebook)Single HTML · max 2 MB
- Google AdsZIP (index.html) · max 5 MB
+5 more
Playables shouldn't take a sprint
A playable ad lets someone try your game before they install it, which a video can't do. But each one has been a small development project: a brief, an artist, a developer, rounds of feedback and a file that has to fit every network's rules.
We're a small team that builds playable ads. Playbaker is the studio we built for that work: a producer, an artist, a developer and a QA tester, all agents, that take a store link and hand back a file you can upload, after QA has played it on a phone.
We ship in small steps and write each one down in the changelog.
What we believe
Three things we build around
- 01
Ads should let people play. Most still don't, because playables are slow and expensive to make.
- 02
Speed matters most in a test. Polish matters in the winner. Make ten, keep the three that work.
- 03
Specialists beat generalists, even when they're agents. That's why the studio is a team of four.
Get in touch
One inbox for everything, read by the people who build Playbaker.
Sales
Many titles, volume pricing, invoicing or a custom network.
Talk to usSupport
Something broken, a build that won't pass, or a billing question.
[email protected]Press
Interviews, screenshots or a closer look at the studio.
[email protected]
Latest update: Playproof is now Playbaker · October 13, 2026
Read the changelogTry it on your game.
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