Store link
Google Play, App Store or Steam. The Producer reads the page, screenshots and description.
The studio
Give it a store link, screenshots or a gameplay clip. Four agents plan, make, build and test the ad, and you steer with plain sentences.
10 free credits a month. No card needed.

One input is enough. More of them give the team more to match.
Google Play, App Store or Steam. The Producer reads the page, screenshots and description.
Up to 10 images per message to lock the art style. Your own sprites work too.
Up to a minute of capture. The team looks for the moment worth turning into the hook.
No build yet? Describe the loop and pick 2D, 3D or let the team decide.
Four agents hand work to each other in the chat, and you see every step as it happens.
A hook in the first seconds, a win or a near-miss before the end, then the end card. The plan lives in Project memory, and you can change any beat in chat.
Characters, props, backgrounds, music and sound effects in the style of your screenshots. Drop in your own files to replace any asset.
Plain HTML5 with canvas or three.js, every asset packed into one file. It waits until the ad is visible, starts on the first tap and opens the store only from the button.
Headless Chrome plays it like a player would, captures frames from the first second to the end card, and measures frame rate and console errors. Failures go back to Dev with notes, for up to two rounds.
Say what you want in a sentence. Dev makes the change, QA plays it again, and a new version shows up.

v3 · “Play now”

v3 · before

v4 · “Play free”
Leave it on Auto and the Producer picks from the game. Or choose.
Sprites on a canvas
The lightest builds, and the quickest to change.

Open Export, pick a network, get the file. 10 targets, each packaged its own way, with the button wired to your store page.
Network specsThe studio