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The studio

A playable studio in one chat

Give it a store link, screenshots or a gameplay clip. Four agents plan, make, build and test the ad, and you steer with plain sentences.

10 free credits a month. No card needed.

  1. Producerplans the hook
  2. Artmakes the 3D art
  3. Devbuilds one file
  4. QAplays it through
Tested by QA
  • Make a 3D playable for my army game: grow a squad through math gates, hold off zombie waves, finish on a giant boss.

    • DevBuilding the game — 50 KB
    • QAPlaytest (solve) — end at 27.2 s · ~60 fps
    • QAAd-network check — ~3.2 MB
    • QAQA verdict: SHIP · 8/10

    Squad Gates is ready — v2.

    v216.90 credits · AI 8.74 + assets 8.16

    Ask for a change — colours, difficulty, the end card…

    Quality: Low
  • Playtest · iPhone 15

    SHIP · 8/10
    • First interaction0.5 s
    • Frame rate~60 fps
    • End cardat 27.2 s
    • Console errorsNone
    • AudioAfter first tap
    • File size3.2 MB
  • Export

    Download for ad network (v2)

    • AppLovinSingle HTML · MRAID · max 5 MB
    • Unity AdsSingle HTML · MRAID · max 5 MB
    • ironSource / LevelPlaySingle HTML · MRAID · max 5 MB
    • Meta (Facebook)Single HTML · max 2 MB
    • Google AdsZIP (index.html) · max 5 MB
    • TikTok / PangleZIP (index.html + config.json) · max 5 MB

    +4 more

Start from what you have

One input is enough. More of them give the team more to match.

Store link

Google Play, App Store or Steam. The Producer reads the page, screenshots and description.

Screenshots

Up to 10 images per message to lock the art style. Your own sprites work too.

Gameplay video

Up to a minute of capture. The team looks for the moment worth turning into the hook.

A description

No build yet? Describe the loop and pick 2D, 3D or let the team decide.

How a build comes together

Four agents hand work to each other in the chat, and you see every step as it happens.

  1. Step 01Producer

    Producer writes the plan

    A hook in the first seconds, a win or a near-miss before the end, then the end card. The plan lives in Project memory, and you can change any beat in chat.

  2. Step 02Art

    Art matches your game

    Characters, props, backgrounds, music and sound effects in the style of your screenshots. Drop in your own files to replace any asset.

  3. Step 03Dev

    Dev builds for real phones

    Plain HTML5 with canvas or three.js, every asset packed into one file. It waits until the ad is visible, starts on the first tap and opens the store only from the button.

  4. Step 04QA

    QA plays every build

    Headless Chrome plays it like a player would, captures frames from the first second to the end card, and measures frame rate and console errors. Failures go back to Dev with notes, for up to two rounds.

Change it by asking

Say what you want in a sentence. Dev makes the change, QA plays it again, and a new version shows up.

Rail Dash end card, v3: You escaped!, with a Play now button

v3 · before

Rail Dash end card, v4: blue, with a Play free button

v4 · “Play free”

Edits usually cost 2–4 credits
Small changes stay cheap, so testing variants doesn’t eat your month.
Every build is saved
Open any version from the history, play it, and restore it as the newest one.
  • v4Blue end card, “Play free”latest
  • v3Train-roof ramps, near misses
  • v2Inspector chase, whistle Restore v2
  • v1First playable: three lanes, trains
Preview errors fix free
If the preview throws an error, the team fixes it once per version at no cost.

2D or 3D, fast or thorough

Leave it on Auto and the Producer picks from the game. Or choose.

Sprites on a canvas

The lightest builds, and the quickest to change.

  • Sprites cut out on transparent backgrounds
  • Animated characters from generated pose sets
  • Light files, which matters most for Meta’s 2 MB
Lot Rush, a 2D reference build: Tap cars out of a jammed lot before the next one fills up.
Lot Rush · reference build · 20 KB

One click per network

Open Export, pick a network, get the file. 10 targets, each packaged its own way, with the button wired to your store page.

Network specs
  • AppLovinSingle HTML · MRAID5 MB
  • Unity AdsSingle HTML · MRAID5 MB
  • ironSource / LevelPlaySingle HTML · MRAID5 MB
  • Meta (Facebook)Single HTML2 MB
  • Google AdsZIP (index.html)5 MB
  • TikTok / PangleZIP (index.html + config.json)5 MB
  • MintegralZIP (name/name.html)5 MB
  • MolocoSingle HTML5 MB
  • Liftoff / VungleZIP (ad.html)5 MB
  • Generic HTMLSingle HTML file5 MB

Questions

The studio

Bring a store link.