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Game studios

Your best 30 seconds, playable

Turn the store page you already have into ads that let people play the hook before they install.

Lot Rush, a 2D playable built in the studio

Store page

Lot Rush

Puzzle · Portrait

Palette
HookFirst jammed lot
End cardAfter lot 3

The phone shows Lot Rush, a reference build from our parking jam playbook. Play it

Your art, your loop, your end card

Start from what you already shipped: the store listing, its screenshots, a gameplay clip up to a minute long, or your own sprites and sound. The producer picks the moment worth playing, art and dev rebuild it at ad size, and QA plays it in a phone browser before you see it.

  1. Brief

    Paste the App Store or Google Play link, or upload screenshots and a clip. Say which moment the ad should open on.

  2. Build

    Producer writes the plan, Art makes sprites in your palette, Dev writes the game, QA plays it and sends fixes back.

  3. Ship

    Pick the network in the export menu. Each file is packed for that network's size limit and wired to your store link.

Built with Playbaker

Hooks you can play

Made by our team with Playbaker from one-paragraph prompts, next to reference builds from the genre playbooks. Tap one to play it.

What studios make with it

One project per idea. Duplicate the one that works and change it in chat.

  • Launch playable

    Put the core loop in front of players before launch week.

    Store linkFirst build

  • Soft-launch test

    Two openings for the test market. Keep the one that holds.

    DuplicateVersions

  • Seasonal event

    Reskin last month's winner for the winter event.

    Chat editNew art

  • New level showcase

    Turn a new world into a twenty-second teaser.

    Gameplay clipUpload

  • 3D hero moment

    A rigged 3D character in three.js, for the shot your trailer opens on.

    3DRigged character

  • Localized end cards

    The same game with the end card in German, Japanese or Portuguese.

    End cardVersions

  • Re-engagement ad

    Show lapsed players the feature they haven't tried yet.

    Feature tease

  • Store-page refresh

    New screenshots on the store? Rebuild the playable from them.

    Store linkRebuild

The export menu lists all ten targets. Each download is packed for that network: a single HTML file or the ZIP layout it expects, the right click-out call, and the size limit checked before you upload.

Networks
10
Most networks
5 MB
Meta
2 MB

Where to start

Pro for one title, Business when several teams share the work.

Compare every plan

Pro

Recommended

For indie studios and UA managers shipping every week.

$35/month, 50 credits

  • Unlimited projects
  • Credits roll over one month
  • Export for all 10 ad networks
  • No Playbaker branding in your ads
  • 2D and 3D playables

Business

For UA and creative teams working on many titles.

$150/month, 250 credits

  • Unlimited seats
  • Shared workspace
  • Brand kit on every playable
  • Shared asset library
  • Roles and permissions

Game studios

Start with the game you already have.