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Playbaker for publishers

Every title. Every network. Every week.

For publishers and agencies making playables across many games. Tell us how your team ships ads, and we'll set Playbaker up around it.

ad networks in the export menu
10
playables from one studio
2D + 3D
played by QA before you see it
Every build
to export or re-download a version
0 credits

Set up around your stack

Every team buys media differently. These are the things we build with you, on top of the studio everyone gets.

Packaging for your networks

10 networks are built in. If you buy media somewhere else, or need a different click-out or file layout, send us the spec and we'll add it to your export menu.

Download for ad network (v3)

  • AppLovinSingle HTML · MRAID · max 5 MB
  • Unity AdsSingle HTML · MRAID · max 5 MB
  • ironSource / LevelPlaySingle HTML · MRAID · max 5 MB
  • Meta (Facebook)Single HTML · max 2 MB
  • Google AdsZIP (index.html) · max 5 MB
  • TikTok / PangleZIP (index.html + config.json) · max 5 MB

+4 more

Your networkPacked to its spec and click-outcustom

QA that checks what you check

Every build is already played on a phone viewport for frame rate, taps, errors and file size. Add your own rules, like a stricter size budget or an end-card layout, and QA holds every build to them.

QA checks

  • Plays on a phone viewportevery build
  • Frame rate and tapschecked
  • Console errorschecked
  • File size vs network limitchecked
  • Your size budgetyour rule
  • Your end-card layoutyour rule

Playbooks for your games

The studio works from tested playbooks for genres like match-3, merge and runners. We'll write one for your core loop, so every build starts from how your game actually plays.

Genre playbooks

  • Match-3Swap, cascade, one near-miss
  • MergeDrag two, get one better
  • RunnerSwipe lanes, dodge, collect
  • Tower defensePlace, upgrade, hold the wave
  • SurvivorAuto weapons, pick 1 of 3 upgrades
  • Your core loopwritten with your team

Talk to the people who build it.

We're a small team, so enterprise customers work with us directly, not through a ticket queue.

  • Onboarding for your producers and UA managers
  • Help planning the first batch of tests
  • A direct line to the people who build Playbaker

Security and procurement

Bring your security review

We won't show you a wall of badges we haven't earned. We'll answer your questions in writing and set these up with you.

  • Single sign-on

    SAML or OIDC sign-in for your team. Tell us your identity provider and we'll scope it with you.

  • Data handling

    Ask how your store pages, screenshots and videos are stored and used. You get the answer in writing.

  • Your terms

    Ownership of generated code and assets, retention and deletion, written into your agreement.

  • Invoice billing

    An annual agreement paid by invoice, with the credit volume sized to your release calendar.

Questions from publishers

See it on one of your games.

Send a store link and a few lines about your team. We reply from [email protected].