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Agencies

Playables at the speed of the brief

Deliver more variants per client, keep their brand kit on every build, and stop waiting on a two-week dev queue.

Lot Rush, a 2D playable built in the studio

Brand kit

LOGO

logo.svg
on every end card

#0F3D3E#F2B134#E8E1D3#D9483B
End-card copy“Clear the lot”
ButtonInstall free
Applied tov2 · concepts B, C

The phone shows Lot Rush, a reference build from our parking jam playbook. Play it

Keep every client on brand

A project per title, the client's brand kit on every build, and revision rounds that happen in the chat instead of a ticket queue. What you hand over is the finished file for each network, with no Playbaker end card.

  1. Brief

    Paste the client's store link and add their logo, colors and end-card copy to the brand kit.

  2. Build

    Producer, Art, Dev and QA build it. Each round of feedback is a message, and each answer is a version.

  3. Ship

    Export per network for the client's media plan. The code and art in the file are theirs to run.

Built with Playbaker

Something to show a client

Made by our team with Playbaker from one-paragraph prompts, next to reference builds from the genre playbooks. Tap one to play it.

Work that fits a retainer

From the pitch to the fifth revision round, in one workspace.

  • Pitch prototype

    Walk into the pitch with their game already playable.

    Store linkFirst build

  • Client batch

    Three to five concepts per title for the first test round.

    DuplicateVariants

  • On-brand builds

    Logo, palette and end-card copy applied to every build.

    Brand kit

  • White-label export

    No Made-with-Playbaker end card in the file. It's their ad.

    No watermark

  • Multi-title rotation

    A project per title, starred and sorted, in one workspace.

    ProjectsWorkspace

  • Rush delivery

    When the brief lands late, the first build doesn't wait for a dev slot.

    Priority queue

  • Revision rounds in chat

    “Make the button bigger” is a message, not a ticket.

    ChatVersions

  • Handoff with source

    Hand over the HTML5 file itself. No player, no runtime license.

    HTML5Ownership

Exports carry no Made-with-Playbaker end card. Generated code and assets in a playable are yours, and your client's, to run in their ads.

Playbaker branding
None
Seats on Business
Unlimited
File
HTML5

Where to start

Business for the brand kit and unlimited seats. Enterprise for custom packaging and invoice billing.

Compare every plan

Business

Recommended

For UA and creative teams working on many titles.

$150/month, 250 credits

  • Unlimited seats
  • Shared workspace
  • Brand kit on every playable
  • Shared asset library
  • Roles and permissions

Enterprise

For publishers and agencies at scale.

Customvolume pricing

  • Volume-based pricing
  • Dedicated build capacity
  • Custom network packaging
  • Custom genre playbooks
  • Audit logs

Agencies

Start with the game you already have.