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Changelog

What we shipped in the studio, newest first. Only things you can use today.

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    • Brand

    Playproof is now Playbaker

    Same studio, new name and a new home at playbaker.com. The mark is a play button baked like a loaf, and the loading screens now rise like one too.

    • New logo, app icon and favicon.
    • The dashboard and the studio show a short baking animation while they load, instead of a blank screen.
    • The credit meter reads correctly when your balance is above your plan's monthly allowance.
    • Account

    Verified accounts and branded emails

    Sign-up now confirms your email address before the studio starts building, which keeps automated sign-ups from spending the free credits meant for real teams.

    • Sign up, log in and password reset are protected against bots.
    • Verification links are single-use and expire after 24 hours. A banner in the app lets you resend one.
    • Emails for verification and password reset carry the Playbaker logo and read well in dark mode.
    • We email you when your password changes.
    • Preview
    • Assets

    Sound toggle, a sharper preview and a new assets panel

    Turn sound on or off from the preview toolbar instead of inside the ad. Your choice is remembered in your browser, and playables no longer draw their own mute button.

    • Fixed a black preview that could appear on first load or after switching devices.
    • The assets panel shows every image, sound and model as an even grid, filtered by kind.
    • Play audio right in the grid, open any asset in a viewer with its details, step through with previous and next, and download it.
    • Agents
    • QA
    • Studio

    The agent team builds real playables

    Producer, Art, Developer and QA agents now work on every project. The producer reads your game, the artist makes the assets, the developer builds the playable, and QA plays it before you see it.

    • The artist makes images, background cut-outs, music, sound effects and 3D models.
    • QA's play-test runs at up to 60 frames per second, like most phone screens.
    • Follow-up turns cost less, with the same quality.
    • Fixed the Export, workspace and account menus, which could fail to open.
    • The home prompt box clears after you start a project.
    • Export

    Export to ten ad networks

    Pick a network in the Export menu and download a file packed for it, compressed to its size limit and wired to your store link: AppLovin, Unity Ads, ironSource, Meta, Google Ads, TikTok, Mintegral, Moloco, Liftoff (Vungle) or a generic HTML5 file.

    • Export any saved version, not just the latest. Exports don't use credits.
    • Studio
    • Billing
    • Account

    Studio, dashboard and plans

    The first public version of the app: a dashboard with your projects in the sidebar, the studio chat with a live phone preview, templates, settings, and subscription plans with monthly credits.

    • A build keeps running if you close the tab. Open the project again and the chat catches up.
    • Plans and billing show your credits, renewal date and every plan side by side.
    • Log in, sign up and reset a forgotten password.

Try what shipped.

Every update is live in the studio for every plan, including Free.