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iPhone 15 · 393 × 852

Tower defense · 2D

Desert Kingdom Defense

Enemies follow a winding desert path to the palace gate. Drag archer, cannon and mage towers onto seven build pads with a gold economy and tap to upgrade them to level three; the projectiles really travel and hit. Three waves end with a sand golem that smashes towers on its way.

Source
Made with Playbaker
Dimension
2D
Orientation
Portrait
File size
1.6 MB
Fits
All 10 network limits
Libraries
None, plain canvas

How it plays

  1. 0 sWAVE 1: SCARAB SWARM; drag a tower to a pad
  2. GoldEvery kill pops coins for the next tower
  3. UpgradeTap a tower to take it to level 3
  4. Wave 2Armored camel riders soak up the arrows
  5. Wave 3The sand golem smashes towers; KINGDOM SAVED!
Built from this prompt
Build a lane tower-defense playable in a desert kingdom: enemies (scarab swarms, armored camel riders, then a sand-golem boss) follow a winding path toward the palace gate. Drag archer, cannon and mage towers onto build pads with a gold economy; tap a tower to upgrade it. 3 waves with a wave banner, health bars, projectiles that really travel and hit, coin pops, and the golem smashing towers on its way.

Made with Playbaker by our team from the one-paragraph prompt above: an original game, no third-party art, characters or brands.

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