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iPhone 15 · 393 × 852

Shooter · 3D

Dead Rounds

A first-person, round-based zombie survival in an abandoned diner at night. Rigged, animated zombies tear the planks off the windows and stagger in with their arms out, more and faster each round, runners sprinting from round 3; drag to aim, tap or click to shoot. Blood-red tally marks count the rounds, headshots pay +100, 950 points buys a spin of the mystery box for a rapid-fire rifle, and kills drop INSTA-KILL and MAX AMMO. Survive round 5 or go down, and the end card follows.

Source
Made with Playbaker
Genre
Shooter
Dimension
3D
Orientation
Portrait
File size
3.8 MB
Fits
9 of 10 network limits
Libraries
three.js, inlined
Build time
93.4 min
Credits used
125.97

How it plays

  1. 0 sDRAG TO AIM · TAP TO SHOOT; walkers rip the planks off the windows
  2. Round 1–2Headshots pop heads for +100; tally marks scratch in
  3. 950 ptsTap the mystery box: the icons spin to the RIPPER rifle
  4. DropsINSTA-KILL and MAX AMMO banners; runners join the waves
  5. Round 5YOU SURVIVED or YOU'RE DOWN, then the end card
Built from this prompt
A 3D first-person zombie survival playable ad called Dead Rounds, portrait. Night in an abandoned roadside diner in a ruined town: boarded-up windows with broken planks, a flickering neon sign with no real brand, booths, a counter, fog and cold moonlight outside. Dark and moody but always readable: zombies are lit by a rim light and have glowing eyes so they never get lost in the dark. You stand inside the diner holding a pistol (first-person view model with recoil and muzzle flash). Rigged, animated 3D zombies (shamble/walk, attack swipe, death fall) climb in through the boarded windows and shamble toward you in rounds: round 1 is a handful of slow ones, every round brings more and faster ones, a few start running by round 4. Controls must work on a phone AND on a desktop with a mouse: drag anywhere (finger or mouse) to look around and aim, tap or click to shoot, hold to keep firing; a light aim assist pulls the crosshair onto a zombie close to it. Headshots do extra damage and pop the head. HUD: the round number in the bottom-left corner as big blood-red hand-drawn tally marks (I, II, III, IIII, then a red numeral from round 5) that scratch in at the start of each round with an eerie chime; points in the bottom-right (+10 per hit, +60 per kill, +100 headshot kill) with little pop-ups; an ammo counter (8 in the clip / reserve) and a RELOAD button (also auto-reloads when empty). A glowing mystery box sits on the counter: when you have 950 points, tap/click it to roll weapons (spinning weapon icons) and get a rapid-fire rifle. Killed zombies sometimes drop power-ups: INSTA-KILL (skull) and MAX AMMO, with a big announcement banner. When a zombie reaches you it swipes: the screen edges flash red, health regenerates after a few seconds, three quick hits and you go down. Keep it fun and escalating for about 45 to 90 seconds (four or five rounds), then the end card, whether you survived or went down, with the score, the round reached and a big PLAY NOW install button. Tense low ambient music; SFX for gunshots, reload, zombie groans, hits and the power-up jingle. Original title and art, no real brand names or logos anywhere.

Made with Playbaker by our team from the one-paragraph prompt above: an original game, no third-party art, characters or brands.

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