2D/3D · 2 builds to play
Idle and tycoon playable ads
Idle games are about numbers going up, which is slow by design. A playable compresses it: a few upgrades in 30 seconds, each one changing what is on screen.
Play them here
Each one made with Playbaker. Tap a card to play it in a phone frame; its page has the prompt behind it.
- Made with Playbaker

Pokota Juice Farm
3DIdle tycoonHarvest carrots, press juice, sell to penguins, hire a bear.
- Made with Playbaker

Idle Diner
2DIdle tycoonCollect the cash, hire a cook, add tables and open the milkshake bar.
Make a playable for my game, from its store link
Yours next
Paste a store link. The free plan covers a first build.
What makes a idle and tycoon playable work
Taken from the builds above. There is no idle and tycoon playbook in the studio yet, so the agents work from your prompt and these patterns.
01
Cash on screen from the start
Customers are already ordering and leaving cash; the first tap collects it and flies the coins to the counter.
02
Few upgrades, each one visible
Idle Diner has three: Hire Cook $50, Add Tables $120 and Milkshake Bar $250. Each adds something you can see and raises the income per second.
03
End on a rush
The last upgrade sets off RUSH HOUR!, a flood of customers and coins, then the end card.
04
The same loop works in 3D
Pokota Juice Farm is three.js: run the bunny, stack carrots on its back, feed the juicer, sell to penguins and hire a bear to help.
A 30-second beat sheet
What the player sees, in order. A playable that hits these beats ends before attention runs out.
- 0 sCustomers walk in and leave cash; a hand points at it
- First tapCoins fly to the counter; the first upgrade lights up
- UpgradesA cook, more tables, a machine: each visibly faster
- Last upgradeA rush of customers and coins
- EndThe end card
Start from this prompt
Swap in your store link, or describe your own game. Edit anything after the first build by asking for it.
Make an idle tycoon playable ad for my game: <your store link>. Customers order and leave cash; tap to collect it, buy three upgrades that each visibly speed things up (a cook, more tables, a new machine), and the last one sets off a rush hour before the end card.
One build, 10 exports
Every idle and tycoon build exports as a single file with its art, sound and libraries inside, packaged for each network.
Idle and tycoon playable ads