2D/3D · 1 build to play
Action RPG playable ads
Action RPG playables show the power curve: start strong, get stronger mid-fight, end on a boss. A joystick and auto-attack keep it playable with one thumb.
Play them here
Each one made with Playbaker. Tap a card to play it in a phone frame; its page has the prompt behind it.
What makes a action rpg playable work
From the studio’s action rpg playbook: the rules the agents load before they build, and what went wrong in earlier builds.
01
One thumb
A floating joystick moves the hero and attacks hit the nearest enemy on their own.
02
Skills on cooldown
Desert Warrior has a whirlwind, a sand slam and a sandstorm ultimate, each with a cooldown and big damage numbers.
03
A power-up mid-fight
A new skill or an ally halfway in: Desert Warrior lets you pick one of two heroes after wave two.
04
A boss with a health bar
Telegraphed attacks, a loot burst when it falls, then the end card.
A 30-second beat sheet
What the player sees, in order. A playable that hits these beats ends before attention runs out.
- 0 sThe hero and the first enemies; a hand on the joystick
- ComboAuto-attacks, damage numbers, crits
- Mid-fightA level-up or an ally; a new skill pulses
- WavesMore and tougher enemies
- EndThe boss falls, loot bursts, the end card
Start from this prompt
Swap in your store link, or describe your own game. Edit anything after the first build by asking for it.
Make an action RPG playable ad for my game: <your store link>. A virtual joystick and auto-attack, three skills on cooldowns, a level-up after wave two that adds an ally, then a boss with a health bar, a loot burst and the end card.
One build, 10 exports
Every action rpg build exports as a single file with its art, sound and libraries inside, packaged for each network.
Action RPG playable ads
