2D · 8 builds to play
Match-3 playable ads
A match-3 playable has about 30 seconds to show the swap, the cascade and one special firing. Here are real builds to play, the rules our agents follow for the genre, and a prompt to start yours.
Play them here
Each one made with Playbaker. Tap a card to play it in a phone frame; its page has the prompt behind it.
- Made with Playbaker

Flood Rescue
2DMatch-3 with boostersEvery match drains the flood before the King is swept away.
- Made with Playbaker

Royal Match – King vs Rocks
2DMatch-3 with boostersThe King holds back a channel of rocks. Match fast to drain it.
- Made with Playbaker

Toon Blast – Tap the Tiles
2DMatch-3 with boostersTap cube groups, build a disco ball, clear both goals in a minute.
- Made with Playbaker

Candy Crush Saga – Match-3 Playable
2DMatch-3 with boostersMake a colour bomb, blast every red and collect 30 in 15 moves.
- Made with Playbaker

Candy Jelly
2DMatch-3Clear the jelly in 15 moves with striped, wrapped and colour-bomb candies.
- Made with Playbaker

Crown Match
2DMatch-3 with boostersTwenty moves to collect the gems, break the boxes and build the castle.
- Made with Playbaker

Sweet Witch Bakery
2DMatch-3Three potion orders in 20 moves, stirred into a bubbling cauldron.
- Made with Playbaker

Gem Rush
2DMatch-3A 20-second gem sprint: rockets, colour bombs and a gem-rain finale.
Make a playable for my game, from its store link
Yours next
Paste a store link. The free plan covers a first build.
What makes a match-3 playable work
From the studio’s match-3 playbook: the rules the agents load before they build, and what went wrong in earlier builds.
01
A special from the first swap
The board opens with a near-match lit and a hand on it, and that swap makes four in a row: a striped candy or a rocket. The wow comes on move one, not move ten.
02
Real rules, not a video
Swaps only between neighbours, invalid swaps slide back, gravity and refills run until the board settles, and the board reshuffles if no move is left.
03
A goal that ends early
One or two targets in a slim top bar (jelly, 30 reds, gems and boxes), reachable in 12 to 15 good moves, so a random player still sees boosters fire.
04
An end card for both outcomes
Finish the goal and the leftover specials fire before the end card. Run out of moves and the player gets a “So close!” card with the same store button.
A 30-second beat sheet
What the player sees, in order. A playable that hits these beats ends before attention runs out.
- 0–3 sBoard and goal panel, a near-match lit, a hand on it
- Moves 1–2A four-match makes a special; the next swap fires it
- 5–20 sThe goal fills; callouts grow with each cascade
- Last movesA colour bomb or a big chain finishes the goal
- EndCelebration and the end card, or “So close!”
Start from this prompt
Swap in your store link, or describe your own game. Edit anything after the first build by asking for it.
Make a match-3 playable ad for my game: <your store link>. An 8×8 board; a hand hints the first swap and it makes a striped candy. Collect 30 of one colour in 15 moves with cascades and combo callouts, then the end card. Out of moves: a So close! end card.
One build, 10 exports
Every match-3 build exports as a single file with its art, sound and libraries inside, packaged for each network.
Match-3 playable ads