2D · 1 build to play
Arena battler playable ads
A real card-deploy match takes minutes. The playable is a scripted mini-story instead: one strong enemy, two or three cards, three crowns.
Play them here
Each one made with Playbaker. Tap a card to play it in a phone frame; its page has the prompt behind it.
What makes a arena battler playable work
From the studio’s arena battler playbook: the rules the agents load before they build, and what went wrong in earlier builds.
01
Few units, big units
Two to four units on the board, a normal one 10 to 12% of the screen height. An earlier version with 20 to 30 tiny units looked like ants.
02
Ask for the counter
One strong enemy crosses the bridge, and a glowing drop zone shows where to answer it.
03
One painted arena
Cliffs, river, bridges and tower pads in one image, zoomed in so the arena fills the screen. Tiles and flat checkered grass looked cheap.
04
Smooth, not a slideshow
Arena Duel’s units are rigged 3D models baked into 8-direction sprite sheets, with a short attack clip played at full frame rate.
A 30-second beat sheet
What the player sees, in order. A playable that hits these beats ends before attention runs out.
- 0 sAn enemy knight drops in and heads for the bridge
- First cardDrag a card onto your side; the elixir bar refills
- ClashYour units win the first fight
- SpellA fireball clears the lane
- ≈30 sThree crowns, then the end card
Start from this prompt
Swap in your store link, or describe your own game. Edit anything after the first build by asking for it.
Make an arena battler playable ad for my game: <your store link>. A painted arena; a heavy knight crosses the bridge and the player answers from three cards (a giant, archers, a fireball) dropped on a glowing zone. Few, big units, three crowns in about 30 seconds, then the end card.
One build, 10 exports
Every arena battler build exports as a single file with its art, sound and libraries inside, packaged for each network.
Arena battler playable ads
