3D · 1 build to play
Runner playable ads
A lane runner reads in one second: swipe, dodge, collect. The hard part is making it feel like real 3D and lasting long enough to reach the chase.
Play them here
Each one made with Playbaker. Tap a card to play it in a phone frame; its page has the prompt behind it.
What makes a runner playable work
From the studio’s runner playbook: the rules the agents load before they build, and what went wrong in earlier builds.
01
Real 3D, not a painted road
Rail Dash is three.js with a rigged hero and a rigged inspector chasing him. An earlier 2D canvas fake with flat walls looked cheap next to it.
02
Forgiving hits
Three lanes, jump and roll. The first hit is a stumble that lets the chaser close in; only a second hit within six seconds ends the run.
03
25 to 30 seconds, not 6
Speed ramps gently. One early build ended in 6 seconds, before the player saw a train roof or a power-up.
04
Make the second half look different
Coin lines from the start, then train roofs, ramps and a magnet or jetpack mid-run, so the run keeps changing.
A 30-second beat sheet
What the player sees, in order. A playable that hits these beats ends before attention runs out.
- 0–2 sThe hero is already running; a hand shows the swipe
- 2–8 sCoin lines and a first easy obstacle
- 8–20 sTrains, roofs, a barrier to roll under, a power-up
- 20–30 sA near-miss chase by the inspector
- EndThe end card, caught or clear
Start from this prompt
Swap in your store link, or describe your own game. Edit anything after the first build by asking for it.
Make a 3D lane runner playable ad for my game: <your store link>. Swipe between three lanes, jump a barrier, roll under another, collect coin lines and a magnet; a chaser closes in after the first stumble. About 30 seconds, then the end card.
One build, 10 exports
Every runner build exports as a single file with its art, sound and libraries inside, packaged for each network.
Runner playable ads
